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Gl.DeleteTextures (gb.opengl)
Syntax
STATIC SUB DeleteTextures ( Textures AS Integer[] )

Delete named textures

Parameters

Description

  Gl.DeleteTextures deletes n textures named by the elements of the array textures. After a texture is deleted, it has no contents or dimensionality, and its name is free for reuse (for example by Gl.GenTextures). If a texture that is currently bound is deleted, the binding reverts to 0 (the default texture).

  Gl.DeleteTextures silently ignores 0's and names that do not correspond to existing textures.

Gl.DeleteTextures is available only if the GL version is 1.1 or greater.

Errors

Gl.GL_INVALID_OPERATION is generated if Gl.DeleteTextures is executed between the execution of Gl.Begin and the corresponding execution of Gl.End.

Associated Gets

Gl.IsTexture


See also
Gl.AreTexturesResident, Gl.BindTexture , Gl.CopyTexImage1D, Gl.CopyTexImage2D, Gl.GenTextures, Gl.GetTexParameter, Gl.PrioritizeTextures, Gl.TexImage1D, Gl.TexImage2D, Gl.TexParameter