Event Loop
When a
Gambas program has finished executing its
Main() start function,
it enters the so-called
event loop.
The program will loop then while:
- There is a Process that runs.
- There is a Timer that is enabled.
- There is a File that is watched.
- There is a Window that is opened.
During this loop, it will process any events raised by any
object, and
for each event, it will call the corresponding
/def/eventhandler.
You can call recursively the event loop by using the WAIT instruction.
This may lead to infinite recursion, but this is the only way to refresh
the user interface while doing a long processing.
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Graphical controls are refreshed during the event loop, not when you change their properties.
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See also
WAIT QUIT